WizardgenieRPGHowtoQuest How to Make an RPG (Browser Slice)
Quest how to make an RPG as a browser slice: WizardGenie scaffolds one town, one combat, and one quest; AI Image Gen fills the cast; Music Gen scores a short loop. Verified July 24, 2026.
Read article
Quick SpritesSprite SheetSlicerPack How to Make a Sprite Sheet (Atlas Grid)
Pack how to make a sprite sheet as a fixed atlas grid: lock cell size, generate walk rows in Quick Sprites, preview timing, slice custom regions when needed, and load the PNG in a browser engine.
Read article
3D StudioImage To 3DGLBMold Image to 3D (Browser GLB Path)
A game-prop image to 3D path in the browser: clean references, pick the right 3D Studio model tier, inspect from multiple views, and export GLB for playtest — credits verified July 22, 2026.
Read article
AI Image GenQuick SpritesTrue PixelClaim an AI Character Generator Free (Roster Path)
Run an ai character generator free roster path: lock cast cards, burn starter credits on cheap AI Image Gen drafts, reference-lock winners, then convert only readable silhouettes into sprite sheets.
Read article
AI Image GenConsistent CharacterReference ImageCreate With a Consistent Character AI Image Generator
Build a reusable identity card, run a consistent character AI image generator workflow in Sorceress Image Gen, reuse references across portraits and action poses, then remove backgrounds and hand off clean frames to Quic…
Read article
True PixelPixel ArtCanvasMap How to Make Pixel Art (Browser Canvas)
Map how to make pixel art on a browser canvas: lock grid size and palette, convert in True Pixel, clean cells in Canvas, export sharp PNGs, and drop frames into a one-screen playtest.
Read article
SFX GenSFX EditorSound StudioFire an AI Sound Effects Generator (Game Pack)
Build a game SFX pack with an ai sound effects generator: write a feel card, render short cues in SFX Gen on Seed Audio 1.0, trim fades in SFX Editor, then wire sounds to state changes so playtests stay readable.
Read article
ScratchPlatformerWizardgenieHow to Make a Platformer Game in Scratch (AI Exit)
Build a Scratch platformer with gravity, ground sensing, and jump scripts first. When Scratch limits publishing or feel precision, port the same contract into WizardGenie with sprites and SFX.
Read article
WizardgenieVibe CodingGame DevChoose a Vibe Coding Tool (Game Build Workflow)
Score vibe coding tools with a four-step game test: playable slice, single-variable fix, asset add, and reopen continuity. WizardGenie covers desktop and web with Sorceress art and audio hooks.
Read article
Bg RemoverTrue PixelQuick SpritesClip Pixelcut AI Background Remover (Game Sprite Path)
Pixelcut AI background remover is fast for product photos. Game sprites need a different path: cut alpha in Sorceress BG Remover, quantize in True Pixel, and sheet the cast in Quick Sprites so engines load transparent PN…
Read article
Tileset ForgeSeamless Tile GenCanvasLay an AI Tileset Generator (Floor Autotile Pack)
Build a floor autotile pack with an AI tileset generator workflow: label tiles first, generate seamless terrain in Seamless Tile Gen, detect and align in Tileset Forge, then patch only the failing edges before you paint…
Read article
AI Image GenQuick SpritesTrue PixelSpawn a Character Generator AI (Game Roster)
Build a game cast with a character generator ai workflow: roster sheet first, AI Image Gen families next, then Quick Sprites and True Pixel only after silhouettes pass at play size.
Read article