Tag
Skin Weights
3 posts on Sorceress about skin weights.
Rig With Auto Rig for Game Characters (Weight Check)
Load a humanoid mesh, place anatomical markers, build its skeleton, compute skin weights, test difficult poses, and validate the exported rig.
Try a Mixamo Alternative (Browser Rig Workflow)
Fit a humanoid skeleton in the browser, compute and inspect skin weights, test deformation with generated motion, and export a connected character package.
Auto Rig a 3D Character (Browser-Based, No Blender)
An auto rig pipeline turns a static humanoid mesh into a riggable, animatable character. This guide walks the Sorceress Auto-Rigging workflow — marker placement, skeleton build, skin weights, pose-mode testing, FBX/GLB export — plus the prompt-to-rig path inside 3D Studio.